Massimo Righi MassimoRighi Location: Forlì, Italy Language(s):
English, Italian Member Since: April 2006 Last Updated: 12 May 2009 Portfolio Views: 78839 Chosen as Favorite: 123
Groups:
Smiling Maya, mental ray, Photoshop May 2009
I' ve made this guy just for fun trying to focus on his expression, testing and learning some skin shading, texturing and fur on a human character.
The original head mesh is about 6k polys, here I' ve used a smoothed version (about 26k polys) just to avoid jegged edges.
The skin and clothes shaders are SSS and the hair/fur is made with Shave and A Haircut.
The rendering is made in a single pass and the hires version is 3636x2567 and took about 30 minutes to render it out.
No post work on the character just a simple straightforward rendering.